We went far too long without a podcast, so here’s an update on what happened.

Vindictus happened.
Due to that, much time was wasted on playing that game instead of being productive citizens. But fear not! I sent an email out, and friends appeared at my front door to record another podcast. We’ve obviously had a lot of time to cover, so instead of actually doing that, we just talked about whatever. To those who haven’t been listening to us, you’ll realize there’s many things that seem like we talk about repeatedly. This is totally true, which means in order to find out what is so funny to us, you’ll have to listen to previous podcasts. Yes, I’m giving you an odd reason not to listen to this current one, but it’s a warning I’ll have to give. This podcast barely has any real content aside from us meandering among topics like Vindictus, Madoka Magica, EVE Online, K-ON! music, STALKER, Wii 2/HD, Evangelion, hats, Touhou, Nichijou, Heroman, and even Dr. Who.
We also attempted to name our podcast proper. Kind of feels like we still didn’t get it.
Go listen to the Planes and Pants Podcast.
-maserbeam
I decided to go JRPG hunting after gorging myself on Vindictus and other PC games, when I remembered a game from last year that competed with Final Fantasy 13 for sales — in the same month. Nearly a death sentence in this era of gaming, compounded by the fact that it was a game that experimented. Experimental games can always backfire in the gaming industry. Either the sales are inadequate, breaks even, or is a complete blockbuster.
But you didn’t come to read something about the gaming industry from an outsider’s view point. There’s a cheap game, and it’s Resonance of Fate. It’s currently on amazon.com for 17.03USD, a mighty fine price for a rather hefty amount of gaming. No point in convincing anyone to buy it because anyone who’s wanted to play it might have been waiting for it to become this cheap. I wouldn’t wait too long. Feels like they’d run out of copies at some point.
I bought my own copy just 10 minutes ago. You should too.
-maserbeam

I think most people would understand that the post title of this entry is referring to Final Fantasy 13. It’s been lambasted for being a linear experience. But why is it suddenly reasonable to judge a game on it’s linearity? I think about the games that were purposely linear, and those that simply end up as being linear. There isn’t much of a difference between the two ideas. One is done on purpose and the other one is accidental.
So which one is FF13?
Let’s find out. A one, a two, a three…
-maserbeam