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Updates are only refreshing if you press F5.

Sometimes if you play too many games, you’ll end up burnt out like the girl in the above picture. There’s only one way to cure that: play a crappy game so you’re happy with the stuff you do have on hand. I can’t say that I’ve personally purchased or owned a game that was absolute suck. I can, however, remember how much some NES games I might have loved were actually fairly bad. Even that kind of logic fails, as I’ve found myself enjoying those games for sucking the way they do. Most of this feeling is due to nostalgia. This tends to apply to anime as well. I often opt to watch some anime I could consider bad, but end up enjoying it to a degree.

Completely ignoring what I just said, here are the contents of today’s podcast: FFXI and it’s forthcoming mini-expansions, Supreme Commander 2, Dawn of War II: Chaos Rising, Omamori Himari, Ookami Kakushi, fansub drama, Durarara!!, Sora no Woto, and Johnny Yong Bosch.

Once in a while you just have to press F5. So here’s another refreshing update from yours truly, baked in the oven. This podcast is so crisp and burnt, it might as well be carbon. And we all know humans are carbon-based life forms, so eat up, dammit.
Eat the podcast. NOW.

I want my life back Miku.

The following video is a news feature by Asahi Shimbun on their Youtube channel. It goes on about the creation, fame and global reach of Miku, which most of us understand first-hand. 13 minutes of Miku goodness. Interesting watch.

Video video please video.

When webcomic artists learn how to be awkward..

..they make some amazing strips.

http://www.picturesforsadchildren.com/index.php?comicID=272

It’s the most pleasantly awkward webcomic that will stroke your hair like you were a cat that has a habit of making Portal references in cat-binary-speak while you play your Xbox 360.

Experimental Games (00000001)

This category of games is rather filled to the brim if you know where to look. Many of these games are just like Yume Nikki, where an easy and simple platform of content generation is the main drive behind it. Yume Nikki was made with RPGMaker. It didn’t even use most of the functions that RPGMaker is for. Yume Nikki is mostly ignoring the functionality of the software it was made on, bearing no resemblance to an RPG. But the more interesting aspect of these types of games is that they are made by a very small group, if not a single person. One example today is Eskil Steenburg, the creator and sole person working on Love. Doesn’t need massive amounts of people behind it; talking to gamers about this concept would be preaching to the choir. All modern day gamers that grew up on the 8-bit era would like to think that a game only needs to be fun.

The way I use experimental might be a misnomer. But I’ll be damned if the games I mention here didn’t correctly execute some strange aspect or function that is either still not working in other games, or no one really hasn’t done it in the same scope. Here’s an old one for you all.
Wait for it.