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	<title>Maserbeamdotcom &#187; Articles</title>
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	<description>Vindicating anime, one grief seed at a time.</description>
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	<itunes:summary>Vindicating anime, one grief seed at a time.</itunes:summary>
	<itunes:author>MaserBeam</itunes:author>
	<itunes:explicit>no</itunes:explicit>
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		<itunes:name>MaserBeam</itunes:name>
		<itunes:email>ariolander@sempai.net</itunes:email>
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	<managingEditor>ariolander@sempai.net (MaserBeam)</managingEditor>
	<itunes:subtitle>Vindicating anime, one grief seed at a time.</itunes:subtitle>
	<itunes:keywords>anime, manga, games, eve online, touhou, xbox 360, ps3, mmorpg</itunes:keywords>
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		<title>Maserbeamdotcom &#187; Articles</title>
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	<itunes:category text="Games &amp; Hobbies">
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		<item>
		<title>An Internet Website Design Philosophy Thing # 1</title>
		<link>http://www.maserbeam.com/articles/an-internet-website-design-philosophy-thing-1</link>
		<comments>http://www.maserbeam.com/articles/an-internet-website-design-philosophy-thing-1#comments</comments>
		<pubDate>Tue, 07 Dec 2010 06:03:31 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Technology!]]></category>
		<category><![CDATA[internet]]></category>
		<category><![CDATA[rage]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=1034</guid>
		<description><![CDATA[For being an anime site, I&#8217;m going to have to jury rig the reason why I feel like I want to talk about website design. When one visits a site for something to read, you want an unobstructed view of the information. So if you want lovely animu boobs/dfc, you don&#8217;t want any censorship. The [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Directors: Junichi Sato</title>
		<link>http://www.maserbeam.com/articles/directors-junichi-sato</link>
		<comments>http://www.maserbeam.com/articles/directors-junichi-sato#comments</comments>
		<pubDate>Wed, 13 Oct 2010 13:58:22 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[aria]]></category>
		<category><![CDATA[cowboy bebop]]></category>
		<category><![CDATA[junichi sato]]></category>
		<category><![CDATA[mayoi neko overrun]]></category>
		<category><![CDATA[tamayura]]></category>
		<category><![CDATA[ykk]]></category>
		<category><![CDATA[yokohama kaidashi kikou]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=895</guid>
		<description><![CDATA[Being director aware is something relatively new to me. The last 3 years of my anime viewing career has steadily ramped up in looking up staff credits to find out who is doing my favorite series. This initiates the activity that I like to call data hopping &#8212; when a piece of information leads you [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Reactions! E3.</title>
		<link>http://www.maserbeam.com/articles/reactions-e3</link>
		<comments>http://www.maserbeam.com/articles/reactions-e3#comments</comments>
		<pubDate>Sat, 26 Jun 2010 14:23:52 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[cliff bleszinski]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[ffxiv]]></category>
		<category><![CDATA[gabe newell]]></category>
		<category><![CDATA[kevin butler]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[portal 2]]></category>
		<category><![CDATA[touhou]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=586</guid>
		<description><![CDATA[Yay E3. My opinions in particular can be rather baseless, but they&#8217;re opinions and I&#8217;m not trying to persuade otherwise. This E3 was a joke. The only person who seemed comfortable with themselves on the stage was Cliff Bleszinski. Oh, and I almost forgot Mr. &#8216;Kevin Butler&#8217;, but he&#8217;s just silly. (In a good way.) [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Will Miku Append put the &#8220;Crypt&#8221; in &#8220;Crypton&#8221;?</title>
		<link>http://www.maserbeam.com/main/will-miku-append-put-the-crypt-in-crypton</link>
		<comments>http://www.maserbeam.com/main/will-miku-append-put-the-crypt-in-crypton#comments</comments>
		<pubDate>Fri, 11 Jun 2010 06:29:44 +0000</pubDate>
		<dc:creator>Koda-P</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Main]]></category>
		<category><![CDATA[Append]]></category>
		<category><![CDATA[Crypton]]></category>
		<category><![CDATA[CV01]]></category>
		<category><![CDATA[hatsune miku]]></category>
		<category><![CDATA[vocaloid]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=563</guid>
		<description><![CDATA[The image above is of the &#8220;new&#8221; Hatsune Miku designed by Crypton Future Media which graced the cover of the box for the virtual idol&#8217;s second release entitled &#8220;CV01 Hatsune Miku Append&#8221;. Crypton is widely accepted to be the leader in the VOCALOID world when it comes to vocal quality and merchandising, so when Crypton [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/main/will-miku-append-put-the-crypt-in-crypton/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Comfortably speaking.</title>
		<link>http://www.maserbeam.com/articles/comfortably-speaking</link>
		<comments>http://www.maserbeam.com/articles/comfortably-speaking#comments</comments>
		<pubDate>Thu, 10 Jun 2010 06:17:44 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[coal]]></category>
		<category><![CDATA[italy]]></category>
		<category><![CDATA[japanese]]></category>
		<category><![CDATA[k-on!]]></category>
		<category><![CDATA[language]]></category>
		<category><![CDATA[simpsons]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=546</guid>
		<description><![CDATA[When hearing Japanese from various sources,  you can eventually listen in on the language itself. I call this listening comprehension. The better you get at listening comprehension, the more the words form separately in your head. This mostly leads to actually understanding the words itself as opposed to a foreign language being unintelligible technobabble.  An [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/articles/comfortably-speaking/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>What is Yume Nikki trying to tell us? Introduction and The First Conjecture</title>
		<link>http://www.maserbeam.com/articles/what-is-yume-nikki-trying-to-tell-us-introduction-and-the-first-conjecture</link>
		<comments>http://www.maserbeam.com/articles/what-is-yume-nikki-trying-to-tell-us-introduction-and-the-first-conjecture#comments</comments>
		<pubDate>Sat, 22 May 2010 21:17:55 +0000</pubDate>
		<dc:creator>Koda-P</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[theory crafting]]></category>
		<category><![CDATA[yume nikki]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=484</guid>
		<description><![CDATA[This article is the first in a series that we hope may bring new light to a question everyone is asking about the eerie-yet-endearing Japanese RPG Maker game, Yume Nikki. &#8220;What is Yume Nikki trying to tell us?&#8221; Our All-encompassing Theory Explained To begin, a few important things should be addressed: 1) This series obviously [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/articles/what-is-yume-nikki-trying-to-tell-us-introduction-and-the-first-conjecture/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Waiter. There&#8217;s a trap in my soup.</title>
		<link>http://www.maserbeam.com/articles/wat-u-say</link>
		<comments>http://www.maserbeam.com/articles/wat-u-say#comments</comments>
		<pubDate>Sun, 02 May 2010 07:53:33 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[baka test]]></category>
		<category><![CDATA[baka to test to shokanjuu]]></category>
		<category><![CDATA[enterbrain]]></category>
		<category><![CDATA[hideyoshi]]></category>
		<category><![CDATA[jc staff]]></category>
		<category><![CDATA[kaichou wa meido-sama]]></category>
		<category><![CDATA[silver light]]></category>
		<category><![CDATA[trap]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=436</guid>
		<description><![CDATA[In the image above, there&#8217;s a trap. It&#8217;s the left most character in the light green sports bra. Why else would I use a header like &#8220;There&#8217;s a trap in my soup&#8221;? In the past few years, there been an emerging population of trap characters almost every season. A large population will watch these series [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/articles/wat-u-say/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A New Unit of Measurement: moentgen.</title>
		<link>http://www.maserbeam.com/articles/a-new-unit-of-measurement</link>
		<comments>http://www.maserbeam.com/articles/a-new-unit-of-measurement#comments</comments>
		<pubDate>Wed, 31 Mar 2010 10:34:10 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Anime]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[moe]]></category>
		<category><![CDATA[radiation]]></category>
		<category><![CDATA[science]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=354</guid>
		<description><![CDATA[I recently had an epiphany regarding how to gauge the amount of moe an animu series will emit at varying points in time, and what the effects are on the afflicted. The word at hand is moentgen, a portmanteau &#8211; bastardization to some &#8211; of the words moe, and roentgen. A roentgen is the measurement [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/articles/a-new-unit-of-measurement/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Games that end up linear and boring.</title>
		<link>http://www.maserbeam.com/articles/linear_and_boring</link>
		<comments>http://www.maserbeam.com/articles/linear_and_boring#comments</comments>
		<pubDate>Sat, 20 Feb 2010 03:59:36 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[developers]]></category>
		<category><![CDATA[FF13]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Infamous]]></category>
		<category><![CDATA[Morrowind]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Red Faction Guerrilla]]></category>
		<category><![CDATA[Square Enix]]></category>
		<category><![CDATA[Zelda]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=288</guid>
		<description><![CDATA[I think most people would understand that the post title of this entry is referring to Final Fantasy 13.  It&#8217;s been lambasted for being a linear experience. But why is it suddenly reasonable to judge a game on it&#8217;s linearity? I think about the games that were purposely linear, and those that simply end up [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/articles/linear_and_boring/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Experimental Games (00000001)</title>
		<link>http://www.maserbeam.com/articles/experimental-games-00000001</link>
		<comments>http://www.maserbeam.com/articles/experimental-games-00000001#comments</comments>
		<pubDate>Mon, 08 Feb 2010 05:50:56 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[eskil steenburg]]></category>
		<category><![CDATA[eve online]]></category>
		<category><![CDATA[experimental games]]></category>
		<category><![CDATA[Hardwar]]></category>
		<category><![CDATA[love]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[yume nikki]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=268</guid>
		<description><![CDATA[This category of games is rather filled to the brim if you know where to look. Many of these games are just like Yume Nikki, where an easy and simple platform of content generation is the main drive behind it. Yume Nikki was made with RPGMaker. It didn&#8217;t even use most of the functions that [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/articles/experimental-games-00000001/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Newbies Guide to GAR</title>
		<link>http://www.maserbeam.com/articles/the-newbies-guide-to-gar</link>
		<comments>http://www.maserbeam.com/articles/the-newbies-guide-to-gar#comments</comments>
		<pubDate>Wed, 06 Jan 2010 08:29:14 +0000</pubDate>
		<dc:creator>Ariolander</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[GAR]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[newbie]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=170</guid>
		<description><![CDATA[The Newbies Guide to GAR aka &#8220;Moar Manly Than You Will Evar Be&#8221; by Ariolander, Hentai PhD. Introduction: The online community of anime fans has its own language of sorts with terms like Moé, Tsundere, Yandere, Trap, and Fap being thrown around with many not knowing what they are or where they come from. Some [...]]]></description>
		<wfw:commentRss>http://www.maserbeam.com/articles/the-newbies-guide-to-gar/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>When Emotions are Stabbed Correctly</title>
		<link>http://www.maserbeam.com/articles/yume-nikki</link>
		<comments>http://www.maserbeam.com/articles/yume-nikki#comments</comments>
		<pubDate>Sat, 28 Nov 2009 15:12:14 +0000</pubDate>
		<dc:creator>maserbeam</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[independent games]]></category>
		<category><![CDATA[yume nikki]]></category>

		<guid isPermaLink="false">http://www.maserbeam.com/?p=65</guid>
		<description><![CDATA[Madotsuki (pictured to the right) is in a rather bad situation. Very bad. No, she&#8217;s not surrounded by aliens. She&#8217;s not pitted in a deathmatch against 12 other opponents. Nor any other modern mainstream video game template of &#8216;main character in a strange predicament&#8217;. It&#8217;s a very real danger that potentially exists within our real [...]]]></description>
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		<slash:comments>0</slash:comments>
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