
I think most people would understand that the post title of this entry is referring to Final Fantasy 13. It’s been lambasted for being a linear experience. But why is it suddenly reasonable to judge a game on it’s linearity? I think about the games that were purposely linear, and those that simply end up as being linear. There isn’t much of a difference between the two ideas. One is done on purpose and the other one is accidental.
So which one is FF13?
Let’s find out. A one, a two, a three…

This category of games is rather filled to the brim if you know where to look. Many of these games are just like Yume Nikki, where an easy and simple platform of content generation is the main drive behind it. Yume Nikki was made with RPGMaker. It didn’t even use most of the functions that RPGMaker is for. Yume Nikki is mostly ignoring the functionality of the software it was made on, bearing no resemblance to an RPG. But the more interesting aspect of these types of games is that they are made by a very small group, if not a single person. One example today is Eskil Steenburg, the creator and sole person working on Love. Doesn’t need massive amounts of people behind it; talking to gamers about this concept would be preaching to the choir. All modern day gamers that grew up on the 8-bit era would like to think that a game only needs to be fun.
The way I use experimental might be a misnomer. But I’ll be damned if the games I mention here didn’t correctly execute some strange aspect or function that is either still not working in other games, or no one really hasn’t done it in the same scope. Here’s an old one for you all.
Wait for it.
The Newbies Guide to GAR
aka “Moar Manly Than You Will Evar Be”
by Ariolander, Hentai PhD.
Introduction:
The online community of anime fans has its own language of sorts with terms like Moé, Tsundere, Yandere, Trap, and Fap being thrown around with many not knowing what they are or where they come from. Some are imported from our Japanese counterparts. Some are onomatopoeia popularized by webcomics. For those who don’t know, I am sure a lot of you are wondering what these terms are, how they came about, or are a bit confused because of conflicting usage.
This guide is dedicated to ImoutoChan because you were so confused.
The Definition:
Main Entry: gar
Pronunciation: \ˈgär \
Function: interjection
Etymology: euphemism for God
Date: 2001
A term used towards male characters and individuals who are so overwhelmingly manly that your own masculinity is absolutely *buried*, leaving you naught but a whimpering, swooning girl-child before them.
“Episode 14 left me totally gar for Archer.”
“You are gar for badasses, but gay for traps.”
I wanna be educated! »
Madotsuki (pictured to the right) is in a rather bad situation. Very bad.
No, she’s not surrounded by aliens. She’s not pitted in a deathmatch against 12 other opponents. Nor any other modern mainstream video game template of ‘main character in a strange predicament’. It’s a very real danger that potentially exists within our real lives. Madotsuki is stuck at the top of a high rise apartment. Stuck may – and probably is – subjective to us because trying to proceed through the front door gives us only one reaction: Madotsuki absolutely refuses to go outside.
The plain room. A scarce balcony. An old television. A very minimal room. The most that the standard city civilian can associate with are her filled bookshelves, a bed, a desk, and a diary. Items that most of us can imagine that might belong to a young woman. All you can do, and thus she as well, is heavily restricted to the aforementioned items. And it’s the bed where it all begins.
… No, not THAT you pervert. [doujins plz.]
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